Rogue Decisions Mini
"In the quantum multiverse, every choice, every decision you've ever and never made exist in an unimaginable vast ensemble of parallel universes"
- Nick Payne
This game was made in a week for the HighPixel_Studios GameJam. The theme was "Parallel Worlds" and in my game, it represents the setting of the game. Parallel versions of you came to the world by the Crystal on the 10th level that must be destroyed. This game is a brutal topdown shooter of the Roguelike Genre*. Marked as mini as I'm planning on finishing and polishing it.
Controls:
- WASD/Arrows to Move
- Mouse to Point and Shoot
*Games where you beat a procedurally generated dungeon where if you die, the game restarts back to the beginning.
Music from "Super Time Force" by Jason DeGroot
Handy Handbook (Optional to be read):
- Use a mouse instead of a trackpad because it's easier, though not impossible without
- There are three weapon types (Rifle, Shotgun, Mini gun)
- Mini gun is good for further range as bullets do more damage the longer they are in the air
- Each level has a specific percentage of spawning enemies (The higher the level, the more enemies they are). With a limit of 5 per room.
- Nothing spawns on the first level
- The can check forward by running into a wall to "sneak"
- You don't have to kill every opponent
- Use the dungeon walls to hide from bullets
- You regenerate health really slowly while not shooting
- Don't wait too long as the map roof will slowly lower kill if you
Status | Released |
Platforms | HTML5 |
Author | ElliotBak3r |
Genre | Shooter |
Tags | Roguelike |
Comments
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This is a pretty fun game, I managed to make some baked beans with 0 hp :0
Nice
Very good game, Enjoyed it